A stop in the city might have various options for getting supplies, too.Īlso, death in Death Road feels a lot like how you probably would die in a zombie scenario: not just from one random zombie attack, but from lots of damage over time, with the killing blow being when you’re overwhelmed by too many zombies at once. You can develop reasonable expectations of what certain scenarios might provide – rest stops seem to be just rest stops, but sometimes they have supplies-laden rooms. You have to expect the unexpected, but there’s a lot to learn. There’s the sadness as your original heroes die, then you grow accustomed to your new team, which could be a moody mechanic and the last bodybuilder on earth, who only fights by picking up and throwing things…but he can pick up pretty much anything that can be picked up. It’s way too easy to get sucked into the game and its twists and turns. Regardless, Death Road to Canada works quite well as a game that you can sit back on your couch and just play for hours on end. I suppose you could use this to cheat in a certain way to get a better starting mission point, but consider this argument: if you do that, you’re a giant dweeb. But if you just exit the app, it will return to before that mission, with random selections for what your next mission will be. Now, where there’s some confusion is that if you quit from a mission, or at least try to, it will delete your save. That’s why the game features fantastic support for just leaving the app and returning to continue your game later. Also, Rocketcat and Madgarden realized that people on mobile are only going to play for shorter bursts. This isn’t bad – each day really only takes a few minutes, so you can play for just a few minutes at a time. This feels like an experience made first for the desktop where players could be expected to play for longer periods of time. I will say that Death Road to Canada isn’t exactly a mobile game so much as it is a game that works on mobile. Subscribe to the TouchArcade YouTube channel This is the zombie survival game for people who hate zombie survival games, or think crafting is a foul profanity. In fact, the most management you’ll have to do is choosing how you want your team’s AI to act. This is a zombie survival action game that you can play with limited inventory management and no crafting. Yes, this is a survival game, but don’t worry: there’s no crafting. Ultimately, this is the zombie survival game stripped down to its roots. Furniture can be pushed into doors to help fend off the undead, but you’ll want to find bottlenecks so you can avoid the massive hordes, as those are the things that will swarm and kill you. Melee weapons can break, but even the most durable ones can’t be used without your characters getting tired. Having guns is handy, but ammo is far from unlimited. Siege missions will force you to test your skill and armaments. You’ll run low on food, fuel, and medkits over time, and having larger groups of survivors means more resources have to be expended to keep everyone alive. Then, you explore different locations, scrounging for supplies while fighting off the undead. You’ve probably read our coverage before, so you have a rough idea on how the game plays, but it’s an action game where you and an ally travel from Florida to Canada, each day running into various trials and travails, such as your car potentially breaking down, or random encounters on the road that rely on your characters’ stats for responses. But that would be short-sighted: Death Road to Canada is another masterpiece from a partnership that keeps cranking out the hits. So, perhaps you might think Death Road to Canada off the bat seems a bit weird for them to do. In fact, that’s the problem: these folks make games that are such pinnacles of what they do that nobody else can even come close. See their previous collaboration Punch Quest, which is still brilliant and so unlike everything else on the App Store. Madgarden, meanwhile, has the strongest collection of unreleased titles perhaps out there, but when he releases something, it tends to be great. Go on and look it up, their worst title is Five Card Quest and even that isn’t so bad. No studio has quite the collection of masterpieces that they do. I think you could make a strong argument that Rocketcat Games is the greatest developer in the history of mobile games.
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